Die erweiterte Version von City Life bringt in der Deluxe-Variante viel mehr als nur neue Karten, neue Gebäude und fantastische Sehenswürdigkeiten!. City Life ist ein veröffentlichtes Echtzeit-Aufbaustrategiespiel des französischen . In: PC Games. Computec Media Group, Februar , abgerufen am. City Life: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu City Life. Oktober ist nun Cities XL im Handel. Sorge dafür, dass deine Bürger in Komfort und Zufriedenheit leben können. Wenn Wahnsinn Wirklichkeit wird 0. Schatzsuche ähnlich wie in Red Dead Redemption 0. Sagen Sie Ihre Meinung zu diesem Artikel. Voriger Artikel Need for Speed: Jetzt spielbar für Abonnenten von Origin Access 0. In dieser neuesten Version stehen insgesamt verschiedene Gebäude zur Auswahl! Wer schon immer davon geträumt hat, eine eigene Megastadt mit Schwindel erregend hohen Gebäuden, eleganten Stadtteilen und einem florierenden Geschäftsviertel zu errichten, ist bei dem neuen Simulationsspiel 'City Life' genau richtig. Viele Optionen um dieses Spiel zu managen. Der Arbeiter wird einmal ein Schlipsträger, weswegen er mit ihm und den Tagelöhnern befreundet ist. God of War Call of Duty: So wird aus einem Tagelöhner einmal ein Reicher mit allen erdenklichen Bedürfnissen. City Life Free Download. For example, a power station generates points of energy. The Suits must be attracted by having good conditions for the Blue Collars, the Radical Chics are attracted by Beste Spielothek in Lenz finden conditions for the Fringes, and the Elites are attracted by good conditions for both the Suits and the Radical Chics. City Life allows players to zoom in and see every little only games at of detail. Visually, Monte Cristo has done a nice job at casino offers no deposit uk the bustle that a city usually contains. Arabian Rose Slot - Play Free Casino Slot Machine Games are the lowest on the scale of power and wealth. What does this mean for me? Have-Nots do not demand any services at all. The Blue Collars work in the industries of the city and have revenues close to that of the Fringes they are slightly more lucrative. Startup problems Many users have problems getting the game to actually play. Blue Collars will usually be attracted to canadian online casino app city with available housing, but under certain circumstances will "evolve" from Have-Nots. The alle online casinos mit book of rah is by French developer Monte Cristo. The game is by French developer Monte Cristo.
life game city -Die unterschiedlichen Bevölkerungsschichten haben auch verschiedene Bedürfnisse, auf die geachtet werden muss, denn mit schlecht gelaunten Bürgern kann man keine 'Megalopolis' aufbauen. Strategie , Simulation Release: Die Bevölkerungsgruppen besitzen acht Bedürfnisse: Mann für Skyrim-Kinderpornografie zu Haft verurteilt 0. Bewertungen filtern 64 von Diese Seite wurde zuletzt am Release möglicherweise für geplant 0. Neue Bilder zeigen Weltkarte 0. Allerdings darf das Wohl der Einwohner nicht vergessen werden, denn Arbeit, Freizeit und Unterhaltung müssen genau so stimmen wie Gesundheit, Sicherheit und das Verkehrswesen. Bewerte City Life jetzt!
They are, by far, the most lucrative socialculture of the six. The Radical Chics are ranked among the higher income groups and are as lucrative as the Suits.
They are very close to the artistic and creative world and have liberal views and dispositions. Employment for Radical Chics derive from jobs in designing i.
This group favors services in education and retail. The Suits are a wealthy community whom conduct business transactions within industries.
They demand quality services in safety and healthcare among others. Their employment will derive from jobs in financial advising, auditing, accounting, and stock trading.
The Fringes are artists who have low incomes slightly lower than that of Blue Collars and are usually fans of cultural activities.
They also lean towards liberal views of the world. They demand good retail services and adequate educational services. Employment for the Fringes derives primarily from clothing workshops, wood companies, and paranormal activities i.
The Blue Collars work in the industries of the city and have revenues close to that of the Fringes they are slightly more lucrative.
They represent the typical suburban family with traditional values. They demand good services for healthcare and decent services for safety. The Have-Not community is at the crossroads between the artistic and the industrial worlds.
They are the lowest on the scale of power and wealth. Have-Nots do not demand any services at all. In fact, they are content with having nothing more than a house and a job.
In order for them to appear, the player will usually have to create a district focusing primarily on Have-Not jobs and leisure activities.
This is achieved when Fringes and Blue Collars remain unemployed for a certain amount of time. City Life has a simple economy.
Each building has infrastructure costs which are paid by the city to the business, including fixed costs and costs which are related to the number of employees a building requires.
Roads, bridges, parks and monuments also count as buildings in this way. Buildings also have indirect costs with regards the energy they consume and waste they produce.
Buildings which represent businesses also generate income which is taxed and is paid back to the city.
Get your games in front of thousands of users while monetizing through ads and virtual goods. With our publishing program, we can help get your games to millions of users on multiple platforms!
Keep exploring Kongregate with more badges and games! Hide the progress bar forever? Your game will start after this message close. To play this game on Kongregate, you must have a current version of Adobe's Flash Player enabled.
Click here to activate or install Adobe Flash:. It's worth noting that in the later stages of the game, the buildings that have the greatest positive effect also cost the most to maintain--you can quickly reduce your maintenance payments by bulldozing an expensive structure, but this costs money in itself and will also have a negative impact on the morale of the surrounding residents.
Eventually, you'll become more adept at balancing the demands of not just one citizen class, but all six. In truth, it can be a headache, and it's here that you realise how important initial planning can be.
A long-term view might seem expensive and time-intensive to begin with, but it can help you avoid significant rebuilding later on. Other aspects of the game include the threat of fires breaking out, both accidentally and intentionally, and even organised crime if unemployment is rife.
As with most things in the game, there are obvious solutions to both--build a fire department and reduce unemployment--though the implementation of these solutions isn't always so straightforward.
Once you've outgrown your initial patch of land, you can buy more, assuming you have enough cash, and continue your expansion. Jump into first-person mode to get a closer look at your city.
Visually, Monte Cristo has done a nice job at re-creating the bustle that a city usually contains. Buildings will change in appearance as different types of residents move in, and roads will change colour depending on which type of citizen class that particular area appeals to the most.
These visual cues make it easier for the player to gain an overview of what's happening where, which helps as the city begins to grow.
What's more, there's even an option to abandon the traditional top-down view usually associated with games of this type and wander around your creation in first-person mode instead.
It's not very useful in terms of governance, but it's a nice touch that lets you see things through the eyes of your citizens.
There is also some well-produced music within the game, though it seems to cycle through tracks quite quickly and can become annoying if you're playing for long stretches.
And if the pressure of playing with objectives is too much for you, there's a freeform mode that will let you build without the stress.
One significant criticism of the game in the long term is that fresh challenges are a little thin on the ground. Although it can take a long time to create the perfect city, once you've done so the first time, you've got a blueprint for most other maps in the game.
The variety in climate or land distribution in the various regions does make a difference in how you approach the task, but on the whole, they're slight changes in flavour, rather than a whole new experience.
But overall City Life is the best city-builder in a long time, combining the addiction of needs-fulfillment of any good sim game with a level of financial management that will prevent the game from ever being too easy.
City Life isn't quite up to the caliber of the franchise that inspired the vast majority of its design, but it's still a rewarding and enjoyable city-building sim.
Get the latest news and videos for this game daily, no spam, no fuss.